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Axis Power Craps Dice Control Seminar DVD!
The seminar is available in both a Limited and a Full Version. The Limited Version of the DVD includes the portion of the seminar that deals specifically with the mechanics of the grip and toss, along with roughly twenty minutes of tossing and coaching live at the craps table. Running time is approximately forty minutes. Order the limited version via PayPal now for just $89.00 plus shipping and handling. US customers add $4 shipping and handling. Canadian customers add $6 shipping and handling.

The Full Version contains all of the above - and more. Almost three hours of player education featuring the best dice sets, grips, tosses, and more. In addition, we cover betting strategies, money management, discipline, focus, the mental edge, and playing the comp game to win. You'll also receive the seminar workbook, strategy cards, and a pair of Dice Coach dice as an added bonus. Order the Full version via PayPal below for just $189.00 plus shipping and handling. US customers add $6 shipping and handling. Canadian customers add $11 shipping and handling.

If you prefer to pay by check or money order, send your remittance to:
Steve "Heavy" Haltom
P.O. Box 7094
Tyler, Texas 75711
Please include your shipping address and an e-mail address for order confirmation.
The Axis Power Craps Clinic on DVD - it's the next best thing to being there! |
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Language of the Game
Untitled Document
The first time you step up to a craps table you may feel like you have entered
a foreign land – a place where people speak in a language that only they
understand. And since language is a living thing that change and evolves over
the years, no one person can ever teach you to be fluent in it. It’s something
you have to live to really learn.
The stick person, the guy or gal who does most of the talking for the house, fulfills
the roll of a carnival barker, hawking the high vig bets on the table. He calls
for “hops, props, hardways, high-lows, yos, horns and worlds.” Then
he pushes a selection of dice to the next shooter and says something like, “pick
a pair and bounce ‘em off the alligator on the other end.” Tell the
dealer you want to place the six and eight and he may respond “steak and
eggs.”
There’s a tremendous amount of sexual innuendo at craps. Just look at the
layout. There the Pass bet, the Don’t Pass, the Come and Don’t Come
and the Hardway bets. Ask for a $1 hard six and he may give you “a bone
on Viagra.” The stick person may even be nice enough to ask the ladies if
they want up on a “hard ten, the lady’s friend.”
Imagine a new player stepping up to the game and wanting to shoot the dice. The
stick person might push a selection of dice over to her and say something like
this: Pick a pair and put them in the air and please hit the alligator on the
other end. What did he just say, you ask? He told the player to pick up two dice
and toss them against the diamond rubber on the wall at the end of the table.
There are literally thousands of one-liners like that used on the dice table.
Some basic calls that are used over and over again and is universal to the game.
On the other hand, some of the slang used only “works” in certain
parts of the country. Highway 61 in Mississippi runs through the casino hubs at
Tunica and Robinsonville. In casinos in that area a seven-out that rolls 6 –
1 becomes, “the highway that brought you here and the road that will take
you home.”
Every combination of the dice has its own list of stick calls. Here are some of
the more popular ones:
Two: Two craps, aces, snake eyes, two bad boys from Illinois.
Three: Three craps, ace-deuce, ace caught a deuce, the indicator
(precursor to the eleven rolling), the Yo down under.
Four: Little Joe, Little Joe from Kokomo, the ballerina hit us
in the tutu, ace- trey the country way.
Five: No-field five, thirty-two juice (after O.J.’s jersey
number), Little Phoebe, fire, fever.
Six: Corner red, the national average, Sixie from Dixie.
Seven: Big Red, seven out, line away, front line winner, back
line skinner, the Devil, Benny Blue, you’re all through.
Eight: The Eighter from Decatur, Ozzie and Harriet, the square
pair, a couple of windows.
Nine: Center field nine, the center of the garden, Nine Nina
from Pasadena, they shot Jesse James with a forty-five.
Ten: Big dick, the big one on the end, puppy paws, a pair of
sunflowers.
Eleven: Yo ‘leven, yo lev, yo Levine the dancing queen,
six-five, no jive.
Twelve: Twelve craps, boxcars, midnight, all the spots we got,
outstanding in your field.
But the slang of the game goes way beyond calling the numbers. If the dice are
thrown too high and land in the chip rail you may here, “In the wood is
no good,” or “Too high to qualify.” If the dice hop over the
rail and land on the floor you may here the call, “Hip hop, it’s over
the top,” “Die down outside,” or “We got an O.J. –
two die down outside.”
Here’s a journyman’s list of other terms you may here at the tables:
Action: The total of all your wagers in play.
Apron: The outside perimeter of the table layout.
Back Line: Another term for the Don’t Pass line.
Barber Pole: A stack of chips of different denominations.
Bowl: Also known as the “boat,” this is the bowl
in front of the stickman where dice are stored when not in use.
Box Numbers: Numbers that can be established as a point or place
bet.
Boxman: The lowest level of management in the craps pit, this
is the tables supervisor who sits between the dealers and guards the tables bankroll.
Boys: The dealers.
Break in: New dealers.
Buffalo: A prop bet on the hardways plus and any seven.
Buffalo Crap: A prop bet on the hardways plus any craps.
Call Bet: Verbal bets made without the use of chips.
Capping: Illegally adding chips to the top of an original bet
after the decision has been made.
Choppy: A table that is neither hot nor cold.
Cocked dice: A die or dice that end up leaning against a wall,
chip or other object on the table.
Color up: Exchanging smaller denomination chips for larger denomination
chips at the end of a session.
Comp: A complimentary service provided to the player in exchange
for the player’s gaming action.
Coolers: Cold dice switched into the game to end a hot streak.
Crossroader: A casino cheat.
Dime: Casino slang for two $5 chips.
Down: Instructions to the dealer to return your bets to you.
Downtown Odds: Better odds on may of the prop bets offered by
Downtown Las Vegas casinos as an enticement to get more players to gamble there.
Duke or Duker: Big money or a big money player.
Eye in the sky: Surveillance video or live monitoring of the
game.
Fade: To cover a shooter’s bet in a private craps game.
Fill: To replenish the table’s supply of chips.
Floorman: A casino employee who works the pit, oversees several
tables, tracks players betting levels and authorizes player credit and comps.
Front money: Money deposited in advance at the casino cage that
the player intends to draw markers against. Front money is used instead of casino
credit.
Garden: Slang for the Field.
George: A player who consistently tokes or tips the dealers.
Green: Slang for $25 casino chips.
Gutted: Losing all of your bankroll within minutes of buying
in.
Hand-in: A dealer toke or tip handed in to be dropped in the
tip box as opposed to being wagered for the boys.
Hands! A warning shouted by both players and dealers advising
other players and late bettors that the dice are out and their hands should be
up and out of the way of the dice.
Hedge: A combination of two or more wagers made in an attempt
to insure one or the other and reduce the possibility of loss.
High Roller: A bettor who wagers large sums of money.
Hit a brick: A stickman call when the dice hit a stack of gaming
chips or some other object on the table.
Hook: The player position at the curved end of the table.
Hop bet: A one roll wager on a specific combination of the dice.
Inside numbers: On the craps layout, the 5, 6, 8, and 9 box numbers.
Note that the 5 and 9 can also be “outside” numbers when placed with
the 4 and 10.
Juice: Vigorish or commission paid on certain wagers.
Lammer: Plastic coin-like markers that are placed on Buy and
Lay bets. There are also On and Off lammers used to indicate whether or not a
bet is “working.”
Lights out: A stickman call to remind dealers that a decision
was made on the last pass, and they are to move the On/Off button (puck) to the
Off position.
Lock it up: Dealer jargon for picking up a l oose gaming chip.
Lump: Slang for a dealer who has trouble servicing heavy table
action.
Marker: A counter-check used to draw funds against an established
line of casino credit.
Midnight: A one-roll proposition wager on the twelve craps.
Nickle: Slang for a $5 gaming chip.
Put Bet: A wager on the pass line made AFTER the point has been
established.
Quarter: Slang for a $25 gaming chip.
Shill: A casino employee who plays house money by specific rules
to help start a game. Also known as a starter.
Sleeper: A bet that continues to parlay up because the owner
of the bet has left the table or is not paying attention.
Stiff: A player who never tokes or tips the dealers.
Stroker: A player who hustles bets at the table or makes it difficult
for the dealers to service the table by picking up other players winnings.
Tapping in: A dealer returning from break taps the stickman on
the shoulder and takes over at stick, while the stickman rotates to one of the
dealer positions and another dealer goes on break.
Tub: A mini-craps table.
Two-way wager: A multi-unit bet made for the player and the dealer.
Whip shot: a toss utilized by dice mechanics to keep the dice
spinning on a vertical axis without turning over.
Copyright © by Axis Power Craps All Right Reserved. Published on: 2005-07-03 (3391 reads) [ Go Back ] |
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