A Parallel Play

Setting and influencing the dice roll is just part of the picture. To beat the dice you have to know how to bet the dice. Whether you call it a "system," a "strategy," or just a way to play - this is the place to discuss it.

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stratocasterman
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A Parallel Play

Post by stratocasterman » Sun Oct 01, 2017 8:08 am

I previously posted this in Heavy’s Wrong Way Craps forum for the Darksiders but, deleted the post, revised my method a bit and decided it should really be placed in with the Betting Systems and Strategies For Craps forum.

I have been DI practicing/Wincraps, a method wild child mentioned somewhere here on the APC Forum with positive results.

Here’s my revised war gamed method and a comparison scenario at Heavy’s Perfect World Casino, (300Pesos or $6 tables here). Money figures are net per that hand:

Parallel Play (PP)=$6 DP, $6 Place bet on ALL the box numbers (including the point), after the point is up $6 DC every roll. Every box number hit you get, take down that specific Place bet.
Rightsider Play (RSP)=$6 DP, $6 Place bet on ALL the box numbers (including the point), SAME BET.
I use a 2V set to score on 4’s and 10’s as much as possible.

5,8,4,SO
(PP) +590P or +$11.80
(RSP) -610P or -$11.20

5,8,4,6,SO
(PP) +1240P or +$24.80
(RSP) -260P or -$5.20

5,8,4,6,10,SO
(PP) +2380P or $47.60
(RSP) +280P or +$5.60

5,8,4,6,10,9,SO
(PP) +3400P or $68
(RSP) = +700P or $14

That’s 4 to 7 rolls worth. You can make up your own mind if you think things usually go beyond roll 7 without a SO on average!

OK, same scenario with no SO:
So now the same 5,8,4,6,10,9 roll continues with NO SO yet, both (PP) and (RSP) are dead even dollar wise. The only difference here now is the fact that (PP) has 1500P or $30 in DC bets across five different numbers. (RSP) is possibly in the driver’s seat now as (RSP) now collects more on each hit than (PP) does because (PP), has basically hedged on all his payable box numbers (except the point) with the DC bets and will start taking negative $ hits now on any box number except the point.

We continue:
5,8,4,6,10,9, 5 Player hits the point. Wow! (PP) and (RSP) are dead even EXCEPT (PP) gets another DC bet up covering all box numbers for 1800P or $36 now.

This IS the point of the hand I like the most about this whole play! It’s the CO roll! Of course, at any time in the past rolls, if YOU were the shooter you could surely elect to try and SO like wild child had alluded to before. You are in the driver’s seat to capture those 1800P or $36 DC bets on a basically free roll. At worst you can knock off one of your DC bets if you miss the seven. When I am placing all those DC bets, I like to think of all those DC bets as my future winnings.

There are many different scenarios that could play out. The MAIN thing here is to SO after the DC bases are loaded (or mostly loaded) or hit a 7 on the CO, after a point. I would have to say that hitting one point isn’t the end of the world but if you miss the CO seven you better stay with the seven until you do SO. Hitting more than one point will start to drag this whole thing down and the more box numbers you hit, will dig back into the profits you took.

Personally, I think the best way to maximize your $s here is to establish 3 DC bets and STOP the DC bets and turn OFF your remaining three Place bets. Inform the table and shoot for the SO. After 4 rolls, you are sitting at an average of $26 net profit with 3 $6 DC bets up and a $6 DP. I average knocking off one of my DC bets before I SO. Going out after that gives me an additional $18 (2-DCs and 1-DP). That’s a total net, on average, of $40 in 5 or more tosses betting at the lowest table minimums. Also, I believe this strategy keeps you from leaving much, if any, money on the table.

I would have to say that war gaming this in Wincraps the past couple of weeks has resulted in very good profits. I shall continue my actual casino science experiment and post in my Trip Reports section as I continue to work and revise this.

Let’s face it. A PSO or two roll hand kills most all of us DIs but, it is pure bliss for the “DF Cowtippers” though. But, from a DI’s perspective, an SRR at or above a 4.0 here, you are “in the money” as long as you don’t get on a point making spree and can hit the seven when you need to. I think this works well for the “average” hand.

Thoughts or suggestions?
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crapsjourney
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Re: A Parallel Play

Post by crapsjourney » Mon Oct 02, 2017 5:25 pm

Thanks for sharing.

I’ll have a look at that play over next couple of days.
-- Aaron
Craps Journey podcast for my adventures in craps

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stratocasterman
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Re: A Parallel Play

Post by stratocasterman » Mon Oct 02, 2017 7:34 pm

crapsjourney wrote: Mon Oct 02, 2017 5:25 pm Thanks for sharing.

I’ll have a look at that play over next couple of days.
Partially inspired by one of your comments in another thread!

A good thing about this is that if you are "on average" successful with your first hand, you are playing with casino money then. THAT, really gets me over the hump. I hate losing the first hand and going into the red from the start! Winning the first hand, as Heavy says, seems to set a good tone for the session.

Another thing I'll add is if I knock a DC bet off (shooting to SO), EARLY in the hand at say roll 4 or 5, I'll just turn my place bets back ON, reload and basically start over to get another DC bet back up. I'll do this IF my toss is acting correctly and I think I can continue without a SO on the next toss.

So far this allows me to get a bit ahead early, then sit back and Darkside awhile until my turn again...
What Heavy said...
"Get in, get up, get gone"

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