6/8 strategy

Setting and influencing the dice roll is just part of the picture. To beat the dice you have to know how to bet the dice. Whether you call it a "system," a "strategy," or just a way to play - this is the place to discuss it.

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KnowNothing
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Re: 6/8 strategy

Post by KnowNothing » Mon Feb 24, 2014 10:47 am

Behooves any community to keep the ranks tight.

This is one of the last places I'd lay information that wasn't logically verified through my own internal dialogue. Most BS here is quickly sussed out. Checking sources is key, but if it's blatant 'up' means 'down'; when 'up' unarguably means 'up'... you have to question a) typo b) intent.


Hope to meet Irish some day, f-ing pistol eh? ;)

KN
I see someone has turned on the politically correct profanity filter.

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heavy
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Re: 6/8 strategy

Post by heavy » Tue Feb 25, 2014 10:33 pm

Classic John Patrick play and one I've used many times thru the years.
"Get in, get up, and get gone."
- Heavy

Stilgar

Re: 6/8 strategy

Post by Stilgar » Sat May 24, 2014 2:11 am

IndieFilmGuy wrote:When it comes to a 6.8 strategy, I think Wizards 4-3-2-1-X is probably the best. You can search for it on this board if you don't know what that is.

Would someone please link to the Wizard strategy Indie is referencing? The search engine does not approve of my keywords at 3am lol.

My thoughts for a 6/8 strategy:

Place 6 / 8 for 2 units each - running cost $24
first hit, press both numbers 1 unit and rack $2 - running cost $22
second hit - same bet, collect $21 - running cost of $1
choose your path wisely from there

SHOOTITALL
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Re: 6/8 strategy

Post by SHOOTITALL » Sat May 24, 2014 6:36 am

Here is a 6/8 strat that I have used and had fairly good results. With a $200 buy in. With a larger buyin, you can start at two units each. All else applies.
After the CO roll, place the 6/8 for either $6 or $12, table minimum. Let it cook with neither taking down nor increasing. When or if you get ahead $24 (over your buyin), then go up one unit each and do the same, letting the table decide your bets until you are again ahead another $12. Then increase one unit and wash and repeat.
However if you get whacked, drop back to the former bet (if you are at $18, drop back to $12, at $12 drop back to $6)
The madness behind this method is that if you increase your bet during a hand, a whack is just too detrimental to overcome easily. Then, all increases are placed with winnings, not BR.
A variation is IF either the 6 or 8 is "hot" increase that one only letting the other pay its own freight until it can justify an increase.
Your craps plan? The dice gods laughed.

robk
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Re: 6/8 strategy

Post by robk » Wed May 28, 2014 9:44 pm

rongarm10 wrote:When I play ($200-300) I usually just place the 6&8 with $12ea. If I get a hit on either one I then make them both $6ea. Now no matter what happens I have a profit of $2. If i get another hit I keep that in my rack. That gives me $9 profit. Depending on how I feel about the shooter, I sometimes will leave the 6&8 up for another hit. Which usually doesn't happen. But if I do get another hit I place that # hit with $6 more, racking up $1 profit. I know, I know this is not making much money, but I can at least make a small profit if I get a hit or two. The most that I am out is my initial $12. Cheap, yes I am, lol. I did in fact one time within about just over an hr. made $160+. Not bad for a "rongarm". Please feel free with what you think of this simple little means of playing the 6&8.

rongarm10

"Life is too short not to be happy".
I tried this last time at the casino, but after charting the shooters after a lap of the table. I like to bet more on the darkside, but I have sat TUMA on good hands trying to avoid hot shooters. I like this a lot since the bet pays for itself after the first hit and the rest is gravy. I am I getting rich, no, but it can be a nice way to play waiting for the dice.

SHOOTITALL
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Re: 6/8 strategy

Post by SHOOTITALL » Thu May 29, 2014 1:35 pm

Robk: You might give this one a whirl waiting on the dice. To me, the best of both worlds.
Make a minimum Don't Pass bet. After the come out, place the 6 and 8 (assuming the shooter got a point, if he whacked you with a natural, decision time whether to let a shooter try and beat you twice. But that aside, after a point is established, place the six and eight even if either the 6 or 8 is the point. This is the one hit, can't miss strategy. On a $5 table, DP is $5, 6/8 $6 each. One hit on the six or eight and you have a $1 profit regardless of the next roll. Only down side is comeout naturals and shooter hitting his point when the point is not a six or eight. This can be played at any level but it is gambling.
Your craps plan? The dice gods laughed.

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heavy
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Re: 6/8 strategy

Post by heavy » Sat Aug 01, 2020 2:57 pm

I thought I'd bump up this classic thread on betting the six and eight. You'll see some different approaches here you might like. Check them out, give us your thoughts and add your own spins if you wish.
"Get in, get up, and get gone."
- Heavy

Parson
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Re: 6/8 strategy

Post by Parson » Sat Aug 01, 2020 3:15 pm

As much as I like to take the first hit to the rack, on these 25$ tables of late, i often start with 60 on each.. first hit take both to 90 ... third hit take 105 and regress to 60 or 30 each.
If your gonna color up, there needs to be paint on the brush.

22Inside
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Re: 6/8 strategy

Post by 22Inside » Sat Aug 01, 2020 4:55 pm

Parson wrote:
Sat Aug 01, 2020 3:15 pm
As much as I like to take the first hit to the rack, on these 25$ tables of late, i often start with 60 on each.. first hit take both to 90 ... third hit take 105 and regress to 60 or 30 each.
What happened to the second hit :?:

Parson
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Re: 6/8 strategy

Post by Parson » Sat Aug 01, 2020 6:42 pm

22Inside wrote:
Sat Aug 01, 2020 4:55 pm
Parson wrote:
Sat Aug 01, 2020 3:15 pm
As much as I like to take the first hit to the rack, on these 25$ tables of late, i often start with 60 on each.. first hit take both to 90 ... third hit take 105 and regress to 60 or 30 each.
What happened to the second hit :?:
Lol, well either it was so fast the stick missed it, or .... i proved my inept typing skills and should have said, second hit take 105 and reduce.
If your gonna color up, there needs to be paint on the brush.

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